Na tegorocznym gamescom w Kolonii, w Niemczech, fani World of Warcraft mieli okazję zobaczyć konfrontację niektórych z najlepszych europejskich gildii z Królem Liszem na żywo na scenie.
Podczas tego wydarzenia skorzystalismy z okazji i przeprowadziliśmy wywiad z dobrzez znaną niemiecką gildią „For the Horde”. Zapytaliśmy ich o doświadczenia najwyższej klasy raiderów oraz o przemyślenia na temat przyszłości World of Warcraft. (Treść wywiadu w języku angielskim).
The first thing we try when fighting a new boss is simply to stay alive as long as possible and gather as much information as we can. The next step is mastering the different boss abilities one by one – we do that and push our group performance to the limit until the encounter is beaten. Some of us also create small UI modifications to time boss abilities or to set raid icons. Repair costs for these encounters vary - engaging a new boss for the first time can be expensive. During our first week in Ulduar, for example, we spent about 80,000 gold from our guild bank on repairs.
Such phases of progress are both fascinating and stressful to us, because for a short period of time we spend many hours a day tweaking our strategies. The competition between guilds around the world is important to us and we are very happy with any first kill we get, but we are happy for other guilds when they get major achievements too. When we succeed with something especially challenging, we can get very emotional – we’ve even had neighbours knocking on our doors to see what’s going on!
We are very happy about the new guild system which provides guilds with lots of useful features to help them with their raiding. We are curious to see how Blizzard is going to ensure that both 10-player and 25-player raids are going to be balanced in terms of difficulty and loot distribution. We also welcome Blizzard’s efforts to continue the approach of “bring the player not the class”, for example by better distributing different buffs among the classes.
Many might expect us to bring up Ragnaros or other great first kills we accomplished in the past. But after all this time, we have come to realize that the most important thing is the fun of playing together and the relationships we’ve built up.