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    <description>Taking you deeper into the World of Blizzard</description>
    <language>en-US</language>
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      <title>Episode 3 :: Dustin Browder, Jeff Kaplan, Joeyray Hall</title>
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      <description>Episode 3 of BlizzCast will take us deeper into the development of both StarCraft II and Wrath of the Lich King. We start out interviewing Dustin Browder, Lead Designer of StarCraft II, in our ‘Zerg Evolution into StarCraft II’ interview. Next, we interview Lead Designer of World of Warcraft, Jeff Kaplan, about dungeon and raid design for both World of Warcraft and its upcoming expansion, Wrath of the Lich King. Following, we bring on Joeyray Hall, Manager of Video Production, to chat with us about the magic that goes into the development of Machinima for World of Warcraft. To finish up, we have various insightful questions from the community answered by the Blizzard devs.</description>
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      <title>Episode 2 :: Chris Metzen, Geoff Goodman, Magtheridon's Lair</title>
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      <description>We have doubled the length of our second BlizzCast at the popular request of the community, which 
        will begin with an in depth interview of Chris Metzen, our Vice President of Creative Development and creator of our original Warcraft, StarCraft, 
        and Diablo storylines. In addition, Geoff Goodman, one of our World of Warcraft Designers will be elaborating on Magtheridon's Lair changes in 
        Patch 2.4, which includes new itemization changes.</description>
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      <pubDate>Tue, 26 Feb 2008 17:33:58 GMT</pubDate>
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      <title>Episode 1 :: Samwise Didier, Jeff Kaplan, Sunwell Plateau</title>
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      <description>To kick off our BlizzCast series, we’ve decided to begin where every great Blizzard idea begins, at the concept level. To speak with us we have Samwise Didier, our Art Director and concept artist to many of the popular Blizzard icons you’ve grown to love such as the Pandaren, Fel Orcs, Dark Templars, Zerglings, and many more.  We’ll be chatting with Samwise on how he came up with the characters he did, as well as what it is like to work on both the Warcraft and StarCraft franchises. 
        Be sure to view the transcript to see all of the artwork.</description>
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      <pubDate>Thu, 10 Jan 2008 02:37:38 GMT</pubDate>
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